story-driven design; let's tell yours.
graphic + poster campaigns · visual identities
Sharing my passion for design through the narrative of a collective work, one article at a time.
Great Graphic Design Ch.1 / A History of Design
Great Character Design / A History of Design
Great Logo Design / A History of Design
NBA2K14 Cover App / Augmented Reality App.
Logo for Game Design / Graphic Design
HPX Digital 2013 / Art and Technology Con.
iRiS Universal AR / Augmented Reality App.
Nova Scotia Tourism AR / Augmented Reality App.
Boost-AR / Augmented Reality App.
Archive: AR App Design
Back on the East Coast in the summer of 2011 ― back from Ottawa, Canada, following a bachelor of information technology (IT) and degree in interactive multimedia and design (IMD), then at an augmented reality (AR) app studio where I was the technical director of animation and design. I worked with developers to optimize art for Unity 3D, with management to establish in-house graphic design by Spring of 2012, and with the Maya animation team that re-created characters for AR apps for Disney, Mattel, Mazda and more (in alphabetical order below), and it was crazy cool.
“Years of play in design and catalogue of imagery build a unique perspective on light, silhouette and all visual tools that enforce line of action. This becomes your sense of design. Convey, create and design a vision of the life you want to live.”