Live life as play.

Art to inspire conservation of the wild places and the animals that live in them; and, to create images for stories imagined by people like you.

Aquila © Dane Aleksander, 2007

We should live out our lives playing at certain pastimes.―Plato, Laws, para. 803e

Design Manifesto

by Dane Aleksander

I study design and am always learning, working to bring a careful eye to stories of people and companies making the world a better place. Perhaps the highest standard of any work is that you may make the world better. I think that design has that level of influence, and that the study of design encourages anyone to look at anything from an ethical point of view. My practice is collaborative, problem-solving and story-driven design with personal involvement in every project and continuous attention to the details and nuances of projects as they evolve.

You too can study design and see clearly that we are responsible for the work we put into the world. I want to leave the world better than I found it, to improve things ― not only can we change the world, we should. Let's design it right (starting in Halifax).

For people.

I want people to have good experiences; the experiences we get from today's leading companies are awesome, so I want to help people reach those high standards because the end result of that is to create awesome experiences, and to not create confusion.

For culture.

I want to design for companies that are working on projects that are civic-minded, that might make a lot of lives meaningfully better; I want to believe that a lot of those kinds of companies are out there.

For designers.

I want designers to be less eager to work on commercial technology, and more eager to take on the many challenging problems that their skills may be instrumental in solving. I am not necessarily talking about saving animals in Africa, but I think there's some value in leading by example, so I want to find wild projects and work on them when I can ― to say to designers that these are the kinds of projects that we can do and it can be just as satisfying as releasing apps that a lot people use because a lot of people may benefit either way.

For storytellers.

I want to help realize the visions of creative directors with unique stories to tell. Mostly, I want to help tell stories about wildlife. I want to create creatures for animation and illustrate wildlife for picture books, storyboards and other storytelling media.

For story.

I want to continue to grow as a graphic artist and as a visual storyteller ― as a SIGGRAPH Computer Animation Festival member since 2013, I continue to look to art and technology to inspire what I do. And I want to continue to share my journey at the non-profit art studio that I founded in 2015 to inspire conservation of the wild places and the animals that live in them.

Dane Aleksander, animator and CDO at animathabitat.org · graphic artist in Halifax, Canada.


Computer art studio licensed with Adobe® Creative Suite, Autodesk® Maya® Entertainment Creation Suite, Serif® Affinity® Suite; operated on Microsoft® Windows® 7 Professional with NVIDIA Quadro® and Intel® Core processing; and, powered by 80 Plus® Gold electric energy.

Copyrighted © 2011-2018 by Dane Aleksander. All rights reserved.